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NPC Generator

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Advanced [show]


Herleva Graham, Female Human [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. She is bristling with hidden weapons, mostly rapiers and swords. Her blonde hair is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Flattery will make her almost putty in your hands.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Armorer father left her crippled. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day

Ideals: Logical. Flaws: Disease, Selfish. Bonds: Rich, Criminal record. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Herleva Graham, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)11 (+0) 8 (-1)15 (+2)
Skills Deception +5, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Star ruby (1600 gp).


Social Check DCs


Emmeline Tyndall, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her golden hair is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is lazy, self-centered, vain, and jealous.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Guard father left her crippled. She is untrained/undisciplined, which makes her dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Optimist. Flaws: Insane, Selfish, Disease. Occupation: Bather

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emmeline Tyndall, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills History +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Herleva Garfield, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'10". She wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and her gloved hand is found clutching a sword. She has styled her brown hair well, parting it to the right. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a small toy that she constantly fidgets with.

History: Born to a pair of adventurers, Herleva grew up listening to her father's many stories. She was an athlete and attended two major summer competitions. She never won. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Rich, Adventurer. Occupation: Carter

Voice: Stutters

Attributes [hide]

Herleva Garfield, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 15 (+2)16 (+3)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 50 pp. Banded agate (13 gp). Chrysoberyl (120 gp). Blue sapphire (500 gp). Tourmaline (120 gp).


Social Check DCs


Mary Addington, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. She is bristling with hidden weapons, mostly monstrous two handed axes and warhammers. She has a long brown ponytail with little hanging trinkets. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Mary isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 11th year, her parents were killed by a drow raid, leaving Mary alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Mary was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Bonds: Criminal record, Immigrant, Enemies. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Mary Addington, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)7 (-2) 15 (+2)15 (+2)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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