Rolf Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can't help but pocket interesting objects he comes across
History: He was born to loving parents in a slum to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rolf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rolf. He left for the north, certain he would find work there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Secretive. Bonds: Criminal record, Poor, Immigrant. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Rock crystal (60 gp). Star ruby (800 gp). Iolite (60 gp).
Ermina Shipley, Female Human [Permalink]
Personal [hide]
Description: She wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has styled her blonde hair well, parting it to the left. She wears an eyepatch.
Personality: She is overprotective of those who hire her services. She never wears the same outfit twice, unless she absolutely has to.
History: She was born a particularly ugly child, much to the horror of her parents. Ermina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality; and to protect her home
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Guardian, Adventurer. Occupation: Baker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 30000 cp. Black velvet mask with numerous citrines (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Dudley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is chestnut and curly. His face is covered beneath a completely black helmet.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the north to a Adventurer, Kyle learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Adventurer.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Red spinel (160 gp). Chalcedony (60 gp). Rhodochrosite (12 gp).
Margery Read, Female Human [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a pickaxe on her belt. She has shaved her head bald. She wears large thick round spectacles.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She receives visions of the future at random moments
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero.
Ideals: Fighting, Passionate, Gifted. Bonds: Nature, Adventurer. Occupation: Bookbinder
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Elven, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Hematite (8 gp). Hematite (8 gp). Amber (160 gp).
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