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NPC Generator

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Advanced [show]


Rosalind Cromwell, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of shortspears on her belt, each one with a opal on the hilt. Her chestnut hair is long and unkept. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Paladin school at a young age so that she could practice her arcane talents. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Rosalind Cromwell, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)10 (+0) 5 (-3)12 (+1)
Skills Medicine +0, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Cloth of gold vestments (160 gp).


Social Check DCs


Theodoric Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of hand crossbows on his belt, each one with a ruby on the hilt. His hair is long and silver with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Justice. Flaws: Secretive. Bonds: Criminal record. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Theodoric Gladstone, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Deception +4, History +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10 pp.


Social Check DCs


Alexandre Addington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. He keeps his auburn hair in a flapper bob. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He enjoys reading and quiet.

History: He was born in a small island village. His martial abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Alexandre Addington, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Coral (70 gp). Jet (70 gp).


Social Check DCs


Alice Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has moderate length white hair. Her blue eyes lackadaisically let the world flow into them.

Personality: She can speak with the recently deceased. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spice Merchant arts, while her mother instructed her in etiquette, music and courtly manner. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has since lost track of the people in her past.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Ideals: Gifted. Bonds: Enemies, Rich, Family, Adventurer. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Alice Winterbourne, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Smoky quartz (40 gp). Violet garnet (1000 gp). Deep blue spinel (1000 gp). Amber (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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