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NPC Generator

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Rosalind Gentry, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many blue ritualistic tattoos. She wears dark leathers with embroidery. With wild blonde hair. Her green eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. In her 18th year, her parents were killed by a gnolls raid, leaving Rosalind alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Rosalind was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: Revenge.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Religious, Enemies. Occupation: Actor

Voice: Scratchy, weak

Attributes [hide]

Rosalind Gentry, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills History +5, Insight +2
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp.


Social Check DCs


Adelaide Alton, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'11" has a big stupid grin on her face most of the time. She is wearing a long, black, dusty cloak. She wears a feathered hat to cover her moderate length chestnut hair. She has a tattooed face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make her almost putty in your hands.

History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adelaide took refuge in the large cave and found the beat up club and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break.

Flaws: Selfish. Bonds: Nature, Adventurer. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

Adelaide Alton, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 12 (+1)7 (-2)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Juliana Clapham, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large blue jacket. She keeps her brown hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She would rather hide behind her crafts than deal with other people.

History: Juliana hails from a village terrorized by gnolls. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Juliana grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Juliana. She has been a successful dealer in antiques buying low and selling high.

Motivation: She wants to meet her childhood hero; and revenge

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Enemies, Criminal record, Adventurer. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

Juliana Clapham, Female Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Draconic, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Chrysoprase (50 gp). Black star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beatrice Weld, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a black armored body suit, with a simple brown line shooting up and back down. She wears her black hair down. Her brown eyes peer out from beneath her deerstalker black hat.

Personality: She is extraordinarily eccentric. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born blind and as such lacked many opportunities for work. Beatrice was born on a far western desert where she grew up under the tutelage of her mother, an expert Engraver. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally; and someone believes her a fraud

Ideals: Opinionated. Flaws: Insane, Disease. Bonds: Immigrant. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Beatrice Weld, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Brown-green garnet (90 gp).


Social Check DCs

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