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NPC Generator

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Advanced [show]


Mary Hackney, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a custom-built plate barding that's adorned with violet lining and desert motifs. Her chestnut hair is thinning but still full. Her eyes are brown and she is always smoking a pipe.

Personality: She is irascible and easily irritated. She is afraid of women and trembles around them

History: From birth she was tutored by a cruel and relentless mentor. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. After a long history of fighting, Mary and her spouse have recently divorced.

Motivation: She's attracted to the PC; and she is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Shy, Insane. Bonds: Mentor, Has a crush. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Mary Hackney, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)14 (+2) 12 (+1)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp.


Social Check DCs


Hubert Dalton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is renowned for his bright grey suits and hats. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered south to less war torn lands. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Fighting. Flaws: Antagonistic, PTSD. Bonds: Attractive, Immigrant. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Hubert Dalton, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)7 (-2) 9 (-1)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. Brown-green garnet (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Burton, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her attire stands in sharp contrast to her hand crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. Her hair is brown and curly. She tend to wears goggles to shield her eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a bit of a xeno-phobe, disliking non-Humans.

History: When she was but 5 years old her parents immigrated from the north. She moved from fad to fad and when she turned 15 she discovered dancing. She used her abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Human people.

Ideals: Philantrophist, Artistic. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Gardener

Voice: Scottish accent

Attributes [hide]

Juliana Burton, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)15 (+2) 7 (-2)10 (+0)
Skills Deception +3
Senses Passive Perception 8
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. Moonstone (20 gp). Chrysoprase (20 gp).


Social Check DCs


Rosalind Clare, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'7" and is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her brown hair is heavily combed to the left. Her hazel eyes peer out from beneath her wide-brimmed pastel hat.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She comes from a rich western family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Rosalind grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rosalind. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Rosalind was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Money/treasure.

Ideals: Philantrophist, Justice. Bonds: Criminal record, Rich, Enemies. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Rosalind Clare, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)17 (+3) 9 (-1)15 (+2)
Skills Investigation +6, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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