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NPC Generator

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Advanced [show]


Roland Tindall, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, green shirt, and black tie. He is portly but not overly obese. His hair is red and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He speaks before he thinks and is too direct. The war was a terrible time for him, and Roland does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Impulsive, Depressed, Disease. Bonds: Attractive, Military. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Roland Tindall, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: A 5'9" northern man, he wears a faded coat and loose pants complete with deerstalker hat. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Armorer in town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To clean up the streets; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Job, Religious, Adventurer, Guardian. Occupation: Armorer

Voice: American accent

Attributes [hide]

Arnold Marlee, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Insight +4, Nature +6
Senses Passive Perception 11
Languages Common, Giant, Orc, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Ahlyssa Wentworth, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'5" and wears a faded coat and loose pants complete with broad hat. Her silver hair is lengthy and is close to two feet long. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is overprotective of those who hire her services. She also has developed a complete distrust of the Locksmith profession.

History: Born in a small village she learned the ways of the warrior from her mother. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. Since then, she has sought to make the best of life.

Motivation: Doesn't want to be a Detective and was forced into it by her family; and an old rival family wants her found

Ideals: Fighting, Optimist. Bonds: Guardian, Job, Family. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Ahlyssa Wentworth, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yvonne Everleigh, Female Human [Permalink]

Personal [hide]

Description: This woman wears suspenders and brown workpants. Her shirt is yellow, and she wears a heavy brown leather apron most of the time. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her brown hair is braided into rings. Her violet eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Yvonne took refuge in the old dungeon and found the beat up shield and armor she uses now. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Bonds: Rich, Religious, Mentor, Nature. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Yvonne Everleigh, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Sardonyx (50 gp).


Social Check DCs

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