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NPC Generator

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Advanced [show]


Heather Ramsay, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She tends to wear a large tan jacket. Her white hair has been sun bleached extensively. Her eyes are likewise green.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is frequently practicing swordplay.

History: Heather was born in the north. At a young age she loved to build and create. Like her father and her sister before her, after school she went straight into learning to become a Banker. She has achieved small success as a Banker.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Heather Ramsay, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 14 (+2)17 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Amethyst (90 gp). Freshwater pearl (8 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jane Brandon, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tattered old clothes. Her silver hair has been sun bleached extensively. Her blue unseeing eyes seem to look past you.

Personality: She is irascible and easily irritated. She believes the world needs to unite to get rid of gnolls once and for all.

History: The child of a Interpreter, who enjoyed hunting, Jane was taken on many hunting expeditions. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Flaws: Ugly, Disease, Antagonistic. Bonds: Enemies, Nature. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

Jane Brandon, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. Chrysoprase (40 gp). Red spinel (40 gp). Violet garnet (1200 gp).


Social Check DCs


Norman Gyula, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears rags and sports a simple walking cane. With bright red hair and a scraggly beard. He has a dull look in his green eyes.

Personality: He is extraordinarily eccentric. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: Retire the richest man in the north; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Norman Gyula, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 8 (-1)4 (-3)
Skills Deception +0, Stealth +4
Senses Passive Perception 9
Languages Common, Terran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Violet garnet (600 gp).


Social Check DCs


Eloise Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears bulky tan painted plate armor. She has no hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Eloise is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born in the east. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Immigrant, Family. Occupation: Herbalist

Voice: Strong lisp

Attributes [hide]

Eloise Eastaughffe, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Arcana +5, Insight +5
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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