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NPC Generator

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Advanced [show]


Helen Conway, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is renowned for her bright black dresses and hats. She has no hair. Her eyes are green and she is always smoking a pipe.

Personality: Calm and collected, she is a well trained Spice Merchant. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a criminal king-pin and mafia family She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She's in love; and she's looking for her big break

Ideals: Logical. Flaws: Ugly. Bonds: Job, Criminal record, Adventurer, Has a crush. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Helen Conway, Female Human Paladin 5
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)8 (-1) 14 (+2)17 (+3)
Skills Medicine +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. White pearl (110 gp). 1 Minor magic item.


Social Check DCs


Alice Wharton, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears skinny pants and wears a blue and pastel robe with the hood down. Her red hair is cut short. She has gleaming, smiling green eyes.

Personality: Overbrimming with self-confidence, Alice isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. The war was a terrible time for her, and Alice does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Alice was born with her mother's beautiful face. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Since then, she has sought to make the best of life.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Attractive. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Alice Wharton, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +5, Religion +6
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs


Diggory Chatham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: He is mildly Human supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Diggory took refuge in the large cave and found the beat up morningstar and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Human compassion.

Flaws: Racist, Shy, Disease. Bonds: Rich, Nature. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Diggory Chatham, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Malachite (11 gp). Hematite (11 gp). Blue quartz (11 gp). Hematite (11 gp).


Social Check DCs


Ahlyssa Fidget, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is wearing a long, black cloak. She wears a colorful flower in her chestnut hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born at the edge of vast island. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has been saving her money to try and buy her brother's freedom.

Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother

Ideals: Athletic, Optimist. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Ahlyssa Fidget, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)9 (-1) 9 (-1)14 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs

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