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NPC Generator

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Patrick Tenley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Courier. He keeps his black hair in a pixie cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He will rave to anyone who will listen. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up hammer and armor he uses now. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Attractive, Mentor, Nature. Occupation: Courier

Voice: Pronounces O like U

Attributes [hide]

Patrick Tenley, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)9 (-1) 12 (+1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Hematite (16 gp). Rock crystal (50 gp). Violet garnet (400 gp). Chalcedony (50 gp). 1 Everburning torch. 1 Alchemist’s fire.


Social Check DCs


Bertram Blyth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black shirt with thin pastel vertical stripes and green pants. He wears a deerstalker hat to cover his moderate length white hair. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Flattery will make him almost putty in your hands.

History: Bertram hails from a village terrorized by orcs. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Nothing but the best is good enough for him; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Flaws: Selfish. Bonds: Enemies, Military, Has a crush. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Bertram Blyth, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)16 (+3) 15 (+2)14 (+2)
Skills Athletics +6
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp.


Social Check DCs


Matilda Atherton, Female Human [Permalink]

Personal [hide]

Description: She dresses like a well dressed Brewer does. She is portly but not overly obese. She has a very tight haircut. She wears large thick round spectacles.

Personality: Calm and collected, she is a well trained Brewer. She feeds upon the attention of others.

History: Born in the south to a Brewer, Matilda learned a great deal about her mother's area of expertise. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She hasn't been sleeping well lately.

Motivation: She doesn't get along with people that don't share her tastes; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Attractive, Debt. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Matilda Atherton, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 6 (-2)13 (+1) 14 (+2)14 (+2)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Williamina Whitby, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears silk and lounges about seductively. Her hair is silver, silky, and of moderate length. She wears crescent spectacles with a black brim.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a desert tribe. There was a wharf not far from home where she often wandered off to fish. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister

Ideals: Athletic, Fighting. Bonds: Attractive, Family, Nature. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Williamina Whitby, Female Human Paladin 5
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 8 (-1)17 (+3)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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