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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Giselle Quinton, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire. She is portly but not overly obese. Her long black hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Aggressive, abrasive, and angry, Giselle embodies much of what other species detest in the Humans. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She served in the navy to pay for her family's outstanding loans. She went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Giselle and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army; and she is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Religious. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Giselle Quinton, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 50 pp.


Social Check DCs


Ernest Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He carries with him a set of greatswords on his belt, each one with a aquamarine on the hilt. He wears a deerstalker hat to cover his moderate length blonde hair. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great joy in being the best Marshal in town.

History: He was born on a small isolated farm. His childhood dream was to be a Shoemaker, but he was a colossal failure. He then took over the family business and is one of the better Marshal for hire.

Motivation: Expand his business.

Ideals: Fighting, Logical. Flaws: Emotional. Bonds: Attractive, Job, Nature. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Kimberly, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 15 (+2)17 (+3)
Skills Deception +6, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Colby, Male Human [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His white hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered east to less war torn lands. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Impulsive, PTSD. Bonds: Attractive, Religious. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Simon Colby, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)14 (+2) 17 (+3)15 (+2)
Skills Persuasion +5
Senses Passive Perception 13
Languages Common, Goblin, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. 1 Half-Plate. 1 Full Plate.


Social Check DCs


Ahlyssa Marley, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears suspenders and white workpants. Her shirt is black, and she wears a heavy white leather apron most of the time. Her wide-brimmed hat is riddled with cuts and holes. Her ears are large.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not believe in violence as a means to an end. She is a dedicated Junk Dealer but believes her peers are too gung-ho.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Ahlyssa has worked very hard to control her curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahlyssa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she loathes her own lifestyle

Ideals: Fighting, Pacifist. Flaws: Ugly, Disease. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Ahlyssa Marley, Female Human Paladin 5
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Nature +4, Stealth +6
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Freshwater pearl (7 gp). 1 Minor magic item.


Social Check DCs

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