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NPC Generator

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Advanced [show]


Joan Everleigh, Female Human [Permalink]

Personal [hide]

Description: She wears a simple green robe with yellow stripes complete with hood, and she perpetually has her morningstar ready. Her silver hair is heavily combed to the right. She has gray eyes and a green hat with a yellow feather.

Personality: Overbrimming with self-confidence, Joan isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Joan was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Joan's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Fighting, Impeccable. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Body Guard

Voice: Low and grunting

Attributes [hide]

Joan Everleigh, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)6 (-2) 7 (-2)11 (+0)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. Peridot (50 gp).


Social Check DCs


Ahlyssa Barlow, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'5". She likes to wear ponchos typically of a light brown in addition to tight pants. She has slicked back red hair. Her face is scarred and worn.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She also is a firm believer in the womanly ideal.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Mercenary and found it very stressful. She moves from town to town, unable to find a place to settle.

Motivation: Expand her business; and wishes to resurrect an old love

Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, Job, In love. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Ahlyssa Barlow, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Athletics +1, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Hugh Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow tunic with tan highlights, and long yellow pants that bunch up around his shoes, and he perpetually has his scythe ready. He keeps his silver hair in a pixie cut. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His job bores him to no end. He has decided to make it more interesting.

History: Born to a Blacksmith, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Poor. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Hugh Colton, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)10 (+0) 16 (+3)10 (+0)
Skills Stealth +5, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Darkwood Buckler.


Social Check DCs


Jane Home, Female Human [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is wearing colorful clothing, dressed as a Mercenary. Her whole body is exceptionally muscular. Her head has been shaved. Her thin eyebrows rest above her beady green eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. As long as the job gets done she does not care how it got done.

History: She was born in the south. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jane took refuge in the ruined castle and found the beat up whip and armor she uses now. She was granted druidic powers by her dying sister.

Motivation: She has a crush on the local Spice Merchant; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Professionalism, Gifted. Flaws: Ugly, Sensitive. Bonds: Immigrant, Nature. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Jane Home, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)9 (-1) 16 (+3)4 (-3)
Skills Stealth +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Blue star sapphire (1600 gp). Hematite (11 gp). 4 Alchemist’s fire. 1 Tanglefoot bags. 1 Tanglefoot bags. 4 Antitoxin.


Social Check DCs

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