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NPC Generator

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Advanced [show]


Katherine Barney, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is cut jaggedly and amateurishly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born the only child of a wealthy merchant. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has been a successful dealer in antiques buying low and selling high.

Motivation: She's repulsed by the PC; and she's looking for her big break

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Katherine Barney, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)10 (+0) 16 (+3)12 (+1)
Skills Medicine +6, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item.


Social Check DCs


Griselda Davenport, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame, and she perpetually has her flail ready. Her hair is always cut to a buzz. Her eyes are hazel and catlike.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the east to a Armorer, Griselda learned a great deal about her father's area of expertise. Griselda was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Flaws: Cynical. Bonds: Attractive, Religious, Job. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Griselda Davenport, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Insight +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries falchions. He has moderate length white hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Odo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Odo Dayton, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Gilbert Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is bristling with hidden weapons, mostly rapiers and flails. He has styled his blonde hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of a Barkeep, who enjoyed hunting, Gilbert was taken on many hunting expeditions. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Bonds: Criminal record, Attractive, Enemies, Nature, Adventurer. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Gilbert Eastoft, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 pp.


Social Check DCs

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