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NPC Generator

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Advanced [show]


Trey Reed, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He is physically well-built. He has done his best to style his blonde hair to look like a famous performer. This gray eyed southerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he is content

Ideals: Optimist. Flaws: Ugly, Impulsive, Mundane. Bonds: Slave. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Trey Reed, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)11 (+0) 10 (+0)8 (-1)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Breeden, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his white hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He takes great joy in being the best Barkeep in town.

History: Gifted from a young age, Guy studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Guy took refuge in the old dungeon and found the beat up longbow and armor he uses now. He was granted arcane powers by his dying sister.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Job, Nature. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Guy Breeden, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Emerald (600 gp). Malachite (15 gp).


Social Check DCs


Randal Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered blue stockings. His tied-back hair is brown. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Family, Poor. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Randal Eastoft, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)10 (+0) 8 (-1)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Jasper (40 gp). Coral (90 gp). Chalcedony (40 gp).


Social Check DCs


Melissa Van Es, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears a yellow shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them, marred by beers. She has white hair. Her ears are large.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born in the south, but her parents moved at a very young age to the north. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Flaws: Ugly, Antagonistic, Impulsive, Fearful. Bonds: Immigrant. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Melissa Van Es, Female Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs

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