Gerald Pickering, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is generally shirtless and showing off his tattooed chest. His black hair is matted, messy, and big. His gray eyes peer out from beneath his deerstalker violet hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gerald was born the youngest of three triplets. He was taken from his home at a very young age. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a engraver and was forced into it by his family
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Poor, Family, Slave. Occupation: Engraver
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Silver comb with moonstones (200 gp). Silver ewer (20 gp). 1 Minor magic item. 1 Minor magic item.
Charles Melancon, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears black painted combat armor at almost all times. He wears his brown hair up in a very large beehive style do. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Around other people he will do his best to conceal his emotions and appear jolly.
History: He got into the Armorer business at a young age. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Shy. Bonds: Job, Religious. Occupation: Armorer
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Chrysoprase (70 gp). Malachite (4 gp). Moss agate (4 gp).
Millicent Langston, Female Human [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a very tight haircut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She works hard and plays hard.
History: Sold as a small child to a necromancer, Millicent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Flaws: Cynical, Hedonist. Bonds: Attractive, Mentor. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Hadwisa Milton, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her hair is cut close to her head. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From her teen years she was always beautiful and desirable, so people have always doted on her. She now travels the world, in search of power and loot.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Attractive, Job. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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