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NPC Generator

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Advanced [show]


Heather Bradly, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a well pressed and immaculate suit (or dress). She has moderate length chestnut hair. Her eyes, though not visible through her cowl, are gray.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is able to make almost anything out of random pieces of junk.

History: Heather was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Balancing her hectic life and new Farmer responsibilities is difficult.

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Heather Bradly, Female Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)15 (+2) 12 (+1)8 (-1)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp.


Social Check DCs


Oriel Dumph, Female Human [Permalink]

Personal [hide]

Description: A 4'7" southern woman, she very much looks the part of a Jeweler. She has shaved her head bald. Her half smiles and amber eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. As long as the job gets done she does not care how it got done.

History: Oriel was born with her father's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Professionalism. Flaws: Depressed. Bonds: Job, Attractive, Religious. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Oriel Dumph, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +6, Arcana +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 2 Tanglefoot bags. 4 Holy water. 1 Everburning torch. 3 Smokesticks.


Social Check DCs


Adelard Benson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to make almost anything out of random pieces of junk.

History: When he was but 3 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was always very intelligent and has formed a secret society of specialists.

Motivation: He feels kind of lost in life; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Loud with bravado

Attributes [hide]

Adelard Benson, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)11 (+0) 17 (+3)17 (+3)
Skills Athletics +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Black pearl (1100 gp).


Social Check DCs


Ernest Hayden, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey vest and prefers yellow and brown shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His golden hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Adventurer, Criminal record. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Hayden, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)16 (+3) 17 (+3)15 (+2)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Goblin, Auran, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Rhodochrosite (5 gp). Rhodochrosite (5 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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