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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Arnold Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a black and yellow handkerchief worn on his right side. He has shaved his head bald. He has gray eyes and a black hat with a yellow feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable; and money/treasure

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Mori, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 18 (+4)6 (-2)
Skills History +6, Medicine +7
Senses Passive Perception 14
Languages Common, Aquan, Orc, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 800 gp. Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (700 gp). Cloth of gold vestments (140 gp).


Social Check DCs


Adelaide Garrick, Female Human [Permalink]

Personal [hide]

Description: This woman is generally well dressed albeit a few years behind the times. She has a penchant for wearing a ring with an oversized ruby on her left hand. She has styled her white hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She comes from a rich northern family. She was taken as a slave by a traveling circus and forced to perform She now mingles about in high society.

Motivation: She feels threatened by others; and she is greedy

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Rich, Slave. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Adelaide Garrick, Female Human Paladin 5
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)9 (-1) 11 (+0)12 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp.


Social Check DCs


Roger Alby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears tight fitting clothing which further accentuates his frame. His brown hair, when down, is lengthy. His blue unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To pay off his debts; and to clean up the streets

Ideals: Justice. Flaws: Disease, Emotional. Bonds: Attractive, Mentor, Nature. Occupation: Farmer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Alby, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Athletics +1, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp.


Social Check DCs


Susannah Colby, Female Human [Permalink]

Personal [hide]

Description: She usually wears her green robe and has her whip always slung over her shoulder. Her skin is fair and her fingers are delicate and long. She sports a flattop hair cut. She is baby faced.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in the east to a Barkeep, Susannah learned a great deal about her father's area of expertise. She moved from fad to fad and when she turned 15 she discovered music. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.

Motivation: To reunite with her old friends.

Ideals: Artistic. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Susannah Colby, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Athletics +5, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp.


Social Check DCs

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