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NPC Generator

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Advanced [show]


Millicent Paxton, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a brown shirt with thin grey vertical stripes and red pants. Her tied-back hair is blonde. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is irascible and easily irritated. She is able to make almost anything out of random pieces of junk.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She helped her mother out around the business and became quite the natural. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She's repulsed by the PC; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Family, Rich. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Millicent Paxton, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 10 (+0)10 (+0)
Skills History +5, Medicine +3
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Citrine (50 gp). Silver pearl (80 gp). Zircon (50 gp). 1 Full Plate.


Social Check DCs


Gunter Barney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He has shaved his head bald. This blue eyed northerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His spouse's relatives view him with great suspicion; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Shy, Secretive. Bonds: Family. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Barney, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)7 (-2) 16 (+3)7 (-2)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Shirley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear blue tank tops with white pants. His hair is brown and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Retire the richest man in the south; and he is content

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Job. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Drogo Shirley, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 15 (+2)9 (-1)
Skills Persuasion +2, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eleanor Barclay, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her long golden hair is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her religion dominates her actions; and she uses money and sex appeal to get what she needs

Ideals: Artistic. Flaws: Addict. Bonds: Rich, Attractive, Religious. Occupation: Bounty Hunter

Voice: Prounounces S like Z

Attributes [hide]

Eleanor Barclay, Female Human Paladin 5
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 8 (-1)10 (+0)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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