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NPC Generator

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Advanced [show]


Alice Hartford, Female Human [Permalink]

Personal [hide]

Description: She usually wears her tan robe and has her dagger always slung over her shoulder. She has wavy chestnut hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She is the product a well kept family trust fund and as such has never really known need. Her father was a soldier and died while she was still young. Alice was left her father's suit of armor and trained in its use and care. Days after completing her studies, news broke out that her hometown was attacked by giants. Alice was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Wants to work out more often; and many giants want her driven away

Ideals: Philantrophist, Athletic. Bonds: Enemies, Rich, Military. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Alice Hartford, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 11 (+0)14 (+2) 5 (-3)3 (-4)
Skills Perception +0, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 sp. Jade (80 gp). Blue sapphire (600 gp). Rose (80 gp). Hematite (6 gp).


Social Check DCs


Ermina Bentley, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a brown costume with the symbols of magic on her torso. Her brown hair is heavily combed to the right. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She got into the Guard business at a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. By chance she met her brother recently and the two have been together since.

Motivation: She feels threatened by others; and her religion dominates her actions

Ideals: Justice. Flaws: Fearful. Bonds: Family, Job, Religious. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Ermina Bentley, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)10 (+0) 9 (-1)17 (+3)
Skills Arcana +3, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Theodoric Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy black hair. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Hedonist. Bonds: Adventurer, Immigrant. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Theodoric Tickle, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Full Plate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Rosalind Hale, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a brown cloak and cross-gartered blue stockings. Her hair is long and blonde with streaks of red, and is pulled back with small brown clips. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Animals are drawn to her, and she is able to talk to them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father had invested heavily in several trade routes and wanted her to inherit them. She was granted necromantic powers by her dying brother.

Motivation: To clean up the streets; and wants to work out more often

Ideals: Athletic, Joker, Gifted. Bonds: Rich, Guardian. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Rosalind Hale, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)16 (+3) 12 (+1)9 (-1)
Skills Investigation +6, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Halfling
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs

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