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NPC Generator

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Advanced [show]


Margery Walcott, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears many layers of old clothing at all times. She has shaved her head bald. Her blue eyes dart from person to person to random spaces in the air.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born to a Sage, her father struggled to pay the bills. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She used her abilities to trick people and travel the world for free.

Motivation: Further expansion of business; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Criminal record, Job. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Margery Walcott, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Livingstone, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown broad hat and brown clothes and is in decent physical shape. His brown hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Everard took refuge in the old dungeon and found the beat up bow and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many giants want him driven away; and to prove his worth to the world

Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Nature, Enemies. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Everard Livingstone, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Arcana +3, Athletics +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Lance Fidget, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by beers. His white hair is greasy and uncared for. His eyes are green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a ruthless business man, a trait he acquired from his father.

History: Lance was born in the east. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Lance Fidget, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp.


Social Check DCs


Elysande Crawford, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She is typically in her Cartwright uniform, marred by chocolates. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of herself, she believes she is the best Cartwright born in the past three hundred years. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in the north to a Cartwright, Elysande learned a great deal about her mother's area of expertise. She dropped out of school before completing her studies. She's also a talented Stableman, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Slave. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Elysande Crawford, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)13 (+1) 5 (-3)16 (+3)
Skills History +4, Medicine +0
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40000 cp.


Social Check DCs

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