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NPC Generator

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Advanced [show]


Joan Gracey, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is portly but not overly obese. She wears a colorful flower in her brown hair. She is baby faced.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She cannot resist a sob story and will often dote over anyone who has one.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Joan took refuge in the large cave and found the beat up lance and armor she uses now. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Military, Nature. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Joan Gracey, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Heather Benson, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her black hair has been sun bleached extensively. She wears a mask on her face.

Personality: Cocky and sure of herself, she believes she is the best Miller born in the past three hundred years. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born a particularly ugly child, much to the horror of her parents. Heather liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Miller for the past few years.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Heather Benson, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)9 (-1) 12 (+1)7 (-2)
Skills Medicine +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Hematite (12 gp). 1 Banded mail. 1 Breastplate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Dean Barclay, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a grey shirt with thin brown vertical stripes and violet pants. His skin is also unnaturally pale. He keeps his black hair in a pixie cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker. Flaws: Ugly, Addict, Greedy. Bonds: Poor. Occupation: Sellsword

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dean Barclay, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)11 (+0) 13 (+1)14 (+2)
Skills History +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. White opal (1600 gp). Onyx (70 gp).


Social Check DCs


Arnold Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He wears his red hair down. He has gleaming, smiling blue eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to make almost anything out of random pieces of junk.

History: Arnold was born with his father's beautiful face. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better trade route.

Motivation: He is terrified, and will act out of fear; and revenge

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Adventurer, Enemies. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Arnold Ainsworth, Male Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 7 (-2)13 (+1)
Skills Animal Handling +1, Investigation +4
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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