Agnes Emsworth, Female Human [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries with her a set of ceremonial daggers, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her golden hair is cut jaggedly and amateurishly. Her eyes are gray and she is always smoking a pipe.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She pushes her goals aggressively. She is also a coward if confronted.
History: A powerful necromancer made her what she is. A few years later when the south was not economically sound they moved to her current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Agnes fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She seems to be bored by most things; and she is terrified, and will act out of fear
Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Mentor, Immigrant. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Black pearl (1600 gp).
Clerebold Dumph, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). He wears a Stetson hat to hide his balding. He has gleaming, smiling green eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a wizard, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Human compassion.
Flaws: Ugly, Shy, Racist. Bonds: Poor, Mentor. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Coral (50 gp). Smoky quartz (20 gp). Golden yellow topaz (1300 gp). Banded agate (6 gp).
Miles Chester, Male Human [Permalink]
Personal [hide]
Description: He wears a black small hat and black clothes, and carries shortspears. His hair is long and blonde with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south
Ideals: Fighting, Philantrophist, Gifted, Entrepeneur. Bonds: Religious, Rich. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Coral (150 gp). Black pearl (1100 gp). Amethyst (150 gp). Azurite (10 gp). 1 Minor magic item.
Susannah Astley, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a red poncho over her likewise colored trousers and shirt, and is pretty ugly. Her hair is long and black with streaks of chestnut, and is pulled back with small red clips. Her eyes are amber and she is always smoking a pipe.
Personality: She is witty, but her monotone delivery comes off as unnerving She receives visions of the future at random moments
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Locksmith for the past few years.
Motivation: A deep hatred of giants.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 30000 cp. Violet garnet (800 gp). Deep blue spinel (800 gp). Obsidian (12 gp). Black star sapphire (1600 gp). 1 Masterwork Common Melee.
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