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NPC Generator

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Advanced [show]


Anselm Tickle, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Anselm was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and to reunite with his absent father

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Anselm Tickle, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)8 (-1) 9 (-1)12 (+1)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Alice Staurheim, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, constantly wearing a tan suit, black shirt, and pastel tie. She wears her silver hair up. Her eyes are hazel.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was raised in a white middle class family as the only child. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was granted druidic powers by her dying sister.

Motivation: She is not mentally stable, and does not behave rationally; and she is content

Ideals: Optimist, Gifted. Flaws: Selfish, Mundane, Insane. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Alice Staurheim, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 18 (+4)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. Aquamarine (600 gp). Star rose quartz (30 gp). Moonstone (30 gp).


Social Check DCs


William Winterbourne, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is always cut to a buzz. His eyes are blue and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive, Insomniac. Bonds: Immigrant, Poor. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

William Winterbourne, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 7 (-2)8 (-1)
Skills Arcana +6, Athletics +3
Senses Passive Perception 8
Languages Common, Draconic, Abyssal, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Hunter Cooper, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His hair, while still mostly black, has prominent grey streaks. His eyes are gray and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the north to a Shoemaker, Hunter learned a great deal about his mother's area of expertise. He worked as a nervous Shoemaker and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Sabotage a competitor; and to be a cartwright again

Ideals: Fighting, Logical. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Hunter Cooper, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +3, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. White pearl (60 gp). Rock crystal (70 gp).


Social Check DCs

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