Alex Staurheim, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears baggy black pantaloons and a red scarf. His chestnut hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Ploughman for hire.
Motivation: He is unsatisfied with his job; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Criminal record, Job. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Full Plate. 1 Masterwork studded leather.
Susannah Yeardley, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman tends to wear a green poncho over her likewise colored trousers and shirt and is in decent physical shape. She has styled her black hair well, parting it to the right. Her amber eyes dart from person to person.
Personality: She never swears and excessively uses polite adverbs when speaking. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Susannah was born the youngest of three triplets. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to her spouse's obsession with being a Painter they were divorced and she won custody of their daughter. She worked as a Barkeep, and she later adopted a second daughter.
Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult; and to be a painter again
Ideals: Optimist. Bonds: Family, Mentor, Job. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp. White opal (1300 gp). Malachite (6 gp).
Gerard Carlisle, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long white hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gerard was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Bonds: Adventurer, Job, Rich. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 7
Hit Points 19 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 5 (-3) | 5 (-3) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Azurite (7 gp). Tiger eye turquoise (7 gp). Jade (40 gp). 1 Minor magic item. 1 Minor magic item.
Guy Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a blue and green robe with the hood down. His brown hair is unkempt and raggedy. His brown unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He is a font of random trivia from the lore and stories he has discovered
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Guy has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Crown-heir. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Poor, Has a crush. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!


