Shane Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of spears on his belt, each one with a ruby on the hilt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His gray unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting, Philantrophist. Flaws: Disease, Shy. Bonds: Attractive, Rich. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Trey Huckabee, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown costume with the symbols of luck on his torso. His red hair has been sun bleached extensively. His ears are large.
Personality: Always inclined to offer people food he seems plenty friendly. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: When he was but 4 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family.
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Aquamarine (900 gp). Violet garnet (900 gp). Fire opal (600 gp). Zircon (60 gp). 1 Minor magic item.
Lewis Appleton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a red poncho over his likewise colored trousers and shirt. His black hair is long and unkept. His hazel eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: The child of western immigrants he idolized his mother. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many brigands want him driven away; and he loathes his own lifestyle
Ideals: Athletic, Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Crown-heir
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 30000 cp. Moonstone (40 gp). Sardonyx (40 gp). Violet garnet (400 gp). Rhodochrosite (15 gp).
Tim Carlton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who has the majority of his body covered in plate. His hair is long and silver with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Courier, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his son.
Ideals: Disciplined. Flaws: Addict. Bonds: Immigrant, Poor. Occupation: Armorer
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Tiger eye turquoise (11 gp). Rich purple corundum (1000 gp).
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