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NPC Generator

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Advanced [show]


Jane Home, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a white shirt with thin violet vertical stripes and white pants. Her black hair is heavily combed to the left. Her blue eyes have a joyful gleam in them most of the time.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She is the product a well kept family trust fund and as such has never really known need. Jane was born on a far southern forest where she grew up under the tutelage of her father, an expert Engraver. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world; and she is greedy

Ideals: Logical. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Jane Home, Female Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Hematite (6 gp).


Social Check DCs


Anne Conway, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears just a green suit. She keeps her long black hair kept up in a rat tail. She has a tattooed face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also hits on women, regardless of circumstances.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Merchant arts, while her mother instructed her in etiquette, music and courtly manner. She went to a religious school and was inspired by the priests there in charitable deeds. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To settle down with her crush.

Flaws: Antagonistic. Bonds: Has a crush, Rich, Religious. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Anne Conway, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)12 (+1) 15 (+2)17 (+3)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Moonstone (20 gp). Deep blue spinel (700 gp). Golden yellow topaz (700 gp).


Social Check DCs


Helen Deighton, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears very tight pants and wife beaters, though occasionally she sports a white coat. She wears her blonde hair up in a very large beehive style do. Her face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. She believes the world needs to unite to get rid of giants once and for all.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 11th year, her parents were killed by a giants raid, leaving Helen alone in the world. After a stint in an orphanage, she was adopted. She's since become an addict/alcoholic.

Motivation: Many giants want her driven away.

Ideals: Athletic. Flaws: Addict, Disease. Bonds: Enemies. Occupation: Servant

Voice: Stutters

Attributes [hide]

Helen Deighton, Female Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 17 (+3)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eva Kelsey, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She is renowned for her bright tan dresses and hats. Her hair is auburn and curly. Her brown eyes are passionate and lively.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She got into the Apothecary business at a young age. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She ran away from her former home and has been making her living as a Apothecary for the past few years.

Motivation: She is terrified, and will act out of fear; and she is unsatisfied with her job

Ideals: Impeccable, Joker. Flaws: Fearful. Bonds: Job, Family. Occupation: Apothecary

Voice: growls and snarls, animalistic

Attributes [hide]

Eva Kelsey, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)16 (+3) 10 (+0)14 (+2)
Skills Investigation +6, Performance +5
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Halfling
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs

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