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NPC Generator

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Advanced [show]


Ralf Barton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Carter. He has a red handlebar mustache and slicked back red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Impeccable, Optimist. Bonds: Attractive, In love, Military, Adventurer. Occupation: Carter

Voice: Stutters

Attributes [hide]

Ralf Barton, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Hematite (11 gp). Coral (140 gp).


Social Check DCs


Sarah Ansley, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries a battered bow and tarnished longsword as well. She wears her black hair up in a very large beehive style do. This amber eyed easterner is not easily forgotten.

Personality: Sarah hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is used to getting what she wants. In part because she is a meticulous planner.

History: Gifted from a young age, Sarah studied abroad. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants to meet her childhood hero; and obtaining odd cultural human artifacts is her passion

Ideals: Fighting, Artistic, Professionalism, Gifted. Bonds: Adventurer. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Sarah Ansley, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)15 (+2) 11 (+0)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). Cloth of gold vestments (30 gp). Fire opal pendant on a fine gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Gracey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his kukri. His black hair is cut short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Bonds: Attractive, Military, Religious. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Anthony Gracey, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 13 (+1)16 (+3) 9 (-1)16 (+3)
Skills History +6, Performance +6
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp.


Social Check DCs


Alexandre Alton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears white trousers with grey and tan striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He has moderate length golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alexandre took refuge in the large cave and found the beat up sickle and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Fighting. Bonds: Family, Adventurer, Nature, Job. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alexandre Alton, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)13 (+1) 16 (+3)12 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. Red garnet (50 gp). 1 Minor magic item.


Social Check DCs

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