Agatha Tewksbury, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears silk and lounges about seductively. She has done her best to style her white hair to look like a famous performer. Her amber unseeing eyes seem to look past you.
Personality: Agatha wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She is a font of random trivia from the lore and stories she has discovered
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A freak accident while working with her Junk Dealer mother left her crippled. She was granted druidic powers by her dying brother.
Motivation: To share knowledge with the world; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined, Logical, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Galiena Ridley, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown hair is well kept. She has gleaming, smiling green eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised in a desert tribe. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now spends her time doing works of charity.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Philantrophist. Flaws: Fearful. Bonds: Poor, Attractive, Nature. Occupation: Slave Trader
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jacoba Rylan, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She is portly but not overly obese. Her red hair is cut short. This brown eyed easterner is not easily forgotten.
Personality: She dislikes all the random violence that takes place in the east. She is a bit of a xeno-phobe, disliking non-Humans.
History: Jacoba was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When Jacoba reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and she wants nothing more than to rejoin the army
Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Body Guard
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp.
Hadwisa Bradly, Female Human [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt. She is bristling with hidden weapons, mostly scythes and whips. Her chestnut hair is drawn into a tight pony tail with a skull scrunchie. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not believe in violence as a means to an end. She is a dedicated Herbalist but believes her peers are too gung-ho.
History: Hadwisa hails from a village terrorized by drow. Hadwisa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Hadwisa decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Pacifist. Flaws: Shy. Bonds: Criminal record, Attractive, Enemies. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 sp. Sapphire pendant on gold chain (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). 1 Minor magic item. 1 Minor magic item.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

