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NPC Generator

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Advanced [show]


William Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His white hair is braided into rings. His blue eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

William Garfield, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)8 (-1) 12 (+1)10 (+0)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp.


Social Check DCs


Diggory Graeme, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Gardener does. His hair is always cut to a buzz. His brown eyes peer out from beneath his small green hat.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of western immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business.

Flaws: Antagonistic. Bonds: Job, Enemies, Immigrant. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Diggory Graeme, Male Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)6 (-2) 12 (+1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp.


Social Check DCs


Theodoric Hackney, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Banker does. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: His mother raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Banker job and began his own company from there.

Motivation: His religion dominates his actions.

Flaws: Shy. Bonds: Job, Nature, Religious. Occupation: Banker

Voice: Raspy

Attributes [hide]

Theodoric Hackney, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)14 (+2) 13 (+1)12 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hadwisa Stanley, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She has a moderate pudge and is not very fit. She wears a deerstalker hat to cover her moderate length chestnut hair. Her eyes are hazel and catlike.

Personality: Prone to second guessing herself, she comes off as nervous. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: The child of a Barber, who enjoyed hunting, Hadwisa was taken on many hunting expeditions. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Some 3 years later her spouse died after the birth of her son. Heartbroken, Hadwisa never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She loathes her own lifestyle; and wishes to resurrect an old love

Flaws: Shy, Depressed. Bonds: Religious, Nature, In love. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Hadwisa Stanley, Female Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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