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NPC Generator

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Advanced [show]


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a very tight haircut. His eyes are a pleasant amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.

History: A powerful slaver made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Courier

Voice: Pirate accent

Attributes [hide]

Arnold Marlee, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ida Clinton, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She has a large tan mantle and cape that has been intricately interwoven into her red robe. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ida is combative with any and all who dare try her patience in the slightest.

History: She was raised in a island tribe. Her childhood dream was to be a Actor, but she was a colossal failure. She's also a talented Actor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Justice. Flaws: Addict. Bonds: Job, Nature. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Ida Clinton, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 6 (-2)14 (+2) 10 (+0)11 (+0)
Skills History +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Aquamarine (1200 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Hadwisa Darby, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears an entirely tan suit with white socks and a vest with buckled shoes. She has no hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is obsessed with finding treasure.

History: Hadwisa was born the youngest of three triplets. Her family was turned out during the war. She and her family wandered south to less war torn lands. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and to reunite with her absent father

Ideals: Athletic. Flaws: Ugly, PTSD. Bonds: Adventurer, Family. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Hadwisa Darby, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)7 (-2) 8 (-1)16 (+3)
Skills Insight +2, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp).


Social Check DCs


Trym Dalton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his hammer ready. He has shaved his head bald. His green eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trym hails from a village terrorized by gnolls. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Someone believes him a fraud; and he wants revenge against gnolls

Ideals: Fighting, Opinionated. Flaws: Fearful. Bonds: Enemies, Criminal record. Occupation: Barkeep

Voice: Rolls R's

Attributes [hide]

Trym Dalton, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 66 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)12 (+1) 16 (+3)9 (-1)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Jet (120 gp). Tiger eye turquoise (13 gp). Chrysoberyl (120 gp). Blue sapphire (1500 gp). 3 Thunderstones. 4 Tanglefoot bags.


Social Check DCs

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