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NPC Generator

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Advanced [show]


Avice Hayden, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'11" has a big stupid grin on her face most of the time. She wears a simple yellow robe with white stripes complete with hood. She has dyed her greying white hair a little too much giving a sharp white color. Her blue unseeing eyes seem to look past you.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Avice would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was raised by priests from a young age. Cursed with a spirit at a very young age, Avice has worked very hard to control her curse. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She wants nothing more than to rejoin the army; and she seems to be bored by most things

Flaws: Disease, Mundane. Bonds: Military, Religious, Mentor. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Avice Hayden, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Deception +5, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs


Solomon Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of longbows on his belt, each one with a opal on the hilt. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: Solomon lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He has since lost track of the people in his past.

Motivation: To reunite with his absent father.

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Solomon Jacobs, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 6 (-2)11 (+0)
Skills Arcana +5, Survival +1
Senses Passive Perception 8
Languages Common, Goblin, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. Malachite (11 gp). Fiery yellow corundum (1300 gp).


Social Check DCs


Gilbert Windsor, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears baggy brown pantaloons and a violet scarf. His black hair is greying along the sides and has receded to reveal a widow's peak. This amber eyed northerner is not easily forgotten.

Personality: Gilbert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Fighting. Bonds: Attractive, Rich, Slave. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Gilbert Windsor, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)17 (+3) 17 (+3)10 (+0)
Skills Arcana +6, History +6
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Anthony Bentham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His tied-back hair is golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's also a talented Butcher, but doesn't like to broadcast it.

Motivation: To be a Butcher again; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Bonds: Attractive, Job, Military, Religious. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Anthony Bentham, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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