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NPC Generator

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Advanced [show]


Reynard Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of spears, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his blonde hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Poor. Occupation: Sculptor

Voice: Sleepy voice

Attributes [hide]

Reynard Davenport, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 15 (+2)9 (-1)
Skills Investigation +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Obsidian (4 gp). Red garnet (110 gp). Bloodstone (70 gp).


Social Check DCs


Randal Holton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is renowned for his bright brown suits and hats. His hair is chestnut, silky, and of moderate length. His violet eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Randal studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Nature, Criminal record. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Holton, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 7
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Arcana +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Diggory Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man usually wears his black robe and has his ceremonial dagger always slung over his shoulder. His long blonde hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Diggory Wedgwood, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)10 (+0) 7 (-2)10 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. Blue quartz (12 gp). Jet (150 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Dumph, Female Human [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She is portly but not overly obese. Her hair is silver, silky, and of moderate length. Her blue eyes are slightly larger than normal.

Personality: A deeply religious woman she believes everything happens for a reason. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age her father died while driving off some goblins. Her mother being the stubborn sort decided to stay and helped train her in sword use. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Herleva fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and a deep hatred of goblins

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Religious, Enemies. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Herleva Dumph, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 14 (+2)10 (+0)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs

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