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NPC Generator

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Advanced [show]


Lance Nash, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Shoemaker. He carries with him a set of shortspears on his belt, each one with a emerald on the hilt. He has shaved his head bald. His eyes are hazel and he is always smoking a pipe.

Personality: He has always had a great fascination with Human culture. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Shoemaker business at a young age. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Racist, Insane. Bonds: Job, Rich. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Lance Nash, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Deception +4, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Obsidian (8 gp).


Social Check DCs


Geoffrey Prescott, Male Human [Permalink]

Personal [hide]

Description: A 5'4" eastern man, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His blonde hair is cut short. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He enjoys reading and quiet.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Geoffrey took refuge in the large cave and found the beat up nunchaku and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Prescott, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)10 (+0) 17 (+3)11 (+0)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Spyglass. 1 Magnifying glass.


Social Check DCs


Peter Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered grey stockings. He has a moderate pudge and is not very fit. He has a chestnut handlebar mustache and slicked back chestnut hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with finding treasure.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: He has passion for adventuring and risk.

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Family. Occupation: Carter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Peter Brandon, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp.


Social Check DCs


Jane Stapleton, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing the road beaten gear of a warrior. Her chestnut hair is styled in orderly dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Jane was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. She inherited the family business which she has now maintained for 15 years.

Motivation: She is unsatisfied with her job.

Ideals: Fighting, Persistence. Flaws: Fearful. Bonds: Job. Occupation: Miner

Voice: Raspy

Attributes [hide]

Jane Stapleton, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Eye agate (14 gp). Golden pearl (110 gp).


Social Check DCs

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