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NPC Generator

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Advanced [show]


Williamina Cornish, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her skin is fair and her fingers are delicate and long. Her long golden hair is drawn into a two foot long braid. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. When she's not drinking or sleeping the drinks off, she's doing music.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where she often wandered off to fish. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To end her boredom.

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Attractive, Nature. Occupation: Stylist

Voice: Speaks with lips pursed

Attributes [hide]

Williamina Cornish, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 16 (+3)7 (-2)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Malachite (6 gp). Rose (20 gp). White opal (600 gp). Amber (130 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sarah Ashton, Female Human [Permalink]

Personal [hide]

Description: She wears a simple green robe with black stripes complete with hood, and carries quarterstaffs. She has done her best to style her black hair to look like a famous performer. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She is calm most of the time but flees social interaction. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born at the edge of vast plains. There was a wharf not far from home where she often wandered off to fish. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Sarah Ashton, Female Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)4 (-3) 10 (+0)11 (+0)
Skills Acrobatics +5, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Jade (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Graeme, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white tunic with black highlights, and long green pants that bunch up around his shoes. He wears a top hat to hide his balding. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Adelard's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Rich, Family. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Adelard Graeme, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)5 (-3) 12 (+1)13 (+1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Hematite (9 gp). Coral (50 gp). Peridot (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jane Ramsey, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is dressed in earthy colors with a green and tan handkerchief worn on her left side. Her golden hair is cut short. She has a tattooed face.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jane is combative with any and all who dare try her patience in the slightest.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shoemaker arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Athletic, Justice. Bonds: Enemies, Rich, Adventurer, Job. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Jane Ramsey, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)15 (+2) 12 (+1)12 (+1)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. 1 Half-Plate. 1 Darkwood Shield. 1 Full Plate. 1 Half-Plate.


Social Check DCs

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