Mary Enfield, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing blue shirts, loose pants, and blazers most of the time. Her skin is fair and her fingers are delicate and long. She has wavy red hair. She wears round tiny glasses practically rammed into her face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is frequently practicing swordplay.
History: She served in the navy to pay for her family's outstanding loans. There was a wharf not far from home where she often wandered off to fish. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Philantrophist. Bonds: Attractive, Military, Nature, Criminal record. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Auran, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
Avelina Bradford, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a brown vest and prefers grey and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her moppish golden hair is in a traditional bowl cut. She has hazel eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She misses her home and complains about the freezing weather, even in summer.
History: She got into the Fortune-teller business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 500 gp. Jade (130 gp). Chrysoberyl (130 gp).
Vicky Harper, Female Human [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. She has a moderate pudge and is not very fit. Her head has been shaved. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: The child of a Body Guard, who enjoyed hunting, Vicky was taken on many hunting expeditions. She was taken from her home at a very young age. Due to her spouse's obsession with being a Body Guard they were divorced and she won custody of their daughter. She worked as a Navigator, and she later adopted a second daughter.
Motivation: Money/treasure; and her spouse's relatives view her with great suspicion
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Family, Nature, Slave. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Druidic, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. Amethyst (120 gp). Tourmaline (120 gp). Deep blue spinel (500 gp). White opal (1300 gp). 1 Climber’s kit. 1 Hourglass. 1 Magnifying glass. 1 Climber’s kit.
Arnold Hayley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a white handlebar mustache and slicked back white hair. His amber unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Persistence. Flaws: Disease. Bonds: Poor, Adventurer, Attractive. Occupation: Sellsword
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. Star rose quartz (70 gp). Rhodochrosite (12 gp). Red-brown spinel (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
