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NPC Generator

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Advanced [show]


Theodoric Altham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a simple brown robe with black stripes complete with hood. With bright chestnut hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Eccentric and domineering, Theodoric will drive conversation. He is lazy and tries to find solutions quickly.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his son.

Ideals: Extrovert, Logical. Flaws: Lazy, Insane. Bonds: Attractive. Occupation: Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Altham, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)10 (+0) 16 (+3)13 (+1)
Skills Deception +4, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Jane Marlee, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears black painted combat armor at almost all times, and a wedding ring on her right hand. Her chestnut hair is lengthy. She wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She uses divination through singing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her psionic abilities were realized during a raid on her village. She was granted psionic powers by her dying sister.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: In love. Occupation: Farmer

Voice: Eastern European accent

Attributes [hide]

Jane Marlee, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp.


Social Check DCs


Jane Graham, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing the road beaten gear of a warrior, and is pretty ugly. She has no hair. She is baby faced.

Personality: Stoic and calm, she prefers to meditate than take action. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of a Actor, who enjoyed hunting, Jane was taken on many hunting expeditions. Jane was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jane decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and she is a bit of a kleptomaniac

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Criminal record, Nature, Immigrant. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Jane Graham, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 8 (-1)13 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 9
Languages Common, Auran, Goblin, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Silver pearl (80 gp). Moss agate (14 gp). Zircon (40 gp).


Social Check DCs


Richard Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is thinning but still full. His brown eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day

Flaws: Insane. Bonds: Rich, Nature, Criminal record, Military. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Richard Tickle, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 7 (-2)11 (+0)
Skills Athletics +5, Stealth +3
Senses Passive Perception 8
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. Black star sapphire (1300 gp).


Social Check DCs

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