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NPC Generator

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Advanced [show]


Anselm Weld, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean blue cloak covering his clean studded leather. His golden hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Anselm was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Wants to raise his children well; and he is a bit of a kleptomaniac

Flaws: Ugly, Insomniac. Bonds: Criminal record, Adventurer, Family. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Weld, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 8 (-1)14 (+2)
Skills Acrobatics +5, History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Black opal (1300 gp). Black pearl (1100 gp). Banded agate (11 gp).


Social Check DCs


Lance Denholm, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and prefers to wear white pants and tee shirts. His left hand appears badly burned and disfigured. His brown hair is slicked back into a classic pompadour. His amber eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Lance was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Cynical, Secretive. Bonds: Poor, Adventurer. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Lance Denholm, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp. Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Sheldon, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He is physically well-built. He has a very tight haircut. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He has never given up on his dancing dream.

Motivation: He is wracked by social anxiety.

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

John Sheldon, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)8 (-1) 10 (+0)11 (+0)
Skills Acrobatics +7, Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Black pearl (300 gp). Moss agate (7 gp).


Social Check DCs


Ermina Walcott, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a green collared shirt and tan skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her hair, while still mostly chestnut, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: The child of a Marshal, who enjoyed hunting, Ermina was taken on many hunting expeditions. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Ermina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Wants to have a good time and be beloved; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Gifted, Optimist. Flaws: Hedonist. Bonds: Nature, Enemies. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Ermina Walcott, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Obsidian (15 gp).


Social Check DCs

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