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NPC Generator

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Lvl.
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Seed

Advanced [show]


Emeny Weld, Female Human [Permalink]

Personal [hide]

Description: Standing 4'7", this woman has a large tan mantle and cape that has been intricately interwoven into her white robe. She keeps her chestnut hair in a pixie cut. Her amber unseeing eyes seem to look past you.

Personality: She will rave to anyone who will listen. She has a small toy that she constantly fidgets with.

History: She was raised in a island tribe. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Disease, Insane, Addict. Bonds: Nature. Occupation: Sailor

Voice: American accent

Attributes [hide]

Emeny Weld, Female Human Paladin 5
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)7 (-2) 18 (+4)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 200 gp.


Social Check DCs


Jane Clinton, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 6'1". She wears a robe, a symbol of the sun god around her neck, and a sword on her belt. Her hair is red and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She would rather hide behind her crafts than deal with other people.

History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Jane was left her mother's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting, Artistic. Flaws: Insane, Shy. Bonds: Military. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Jane Clinton, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 17 (+3)7 (-2) 13 (+1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Sarah Oakes, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a simple green robe with yellow stripes complete with hood. She has silver hair. Her face is covered beneath a completely black helmet.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Sarah studied abroad. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was always very intelligent and has formed a secret society of specialists.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Optimist, Gifted. Flaws: Terse. Bonds: Religious. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Sarah Oakes, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs


John Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a brown tunic with blue highlights, and long brown pants that bunch up around his shoes. His silver hair is cut jaggedly and amateurishly. His green unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Animal Trainer. He is obsessed with his god.

History: He was born in the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. John took refuge in the ruined castle and found the beat up dagger and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Sailor again.

Ideals: Athletic. Flaws: Disease. Bonds: Job, Religious, Immigrant, Nature. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

John Brixton, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Deception +5, Survival +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs

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