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NPC Generator

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Advanced [show]


Gerald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a black shirt with thin green vertical stripes and black pants. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gerald was born the youngest of three triplets. A gifted student he started as a Laborer, but he got bored and became a Animal Trainer. He struck the Animal Trainer job and began his own company from there.

Motivation: To unite with his brother; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Shy. Bonds: Family, Job, Military. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Gerald Birkenhead, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)12 (+1) 15 (+2)6 (-2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Emmeline Southey, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is tall, broad shouldered and powerfully built. Her black hair is cut short. She has violet eyes and a white hat with a blue feather.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Weaver arts, while her father instructed her in etiquette, music and courtly manner. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.

Motivation: She has money and likes to spend it; and to reunite with her old friends

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Has a crush, Rich. Occupation: Weaver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Emmeline Southey, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp.


Social Check DCs


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. His black hair is drawn into a tight pony tail with a dagger scrunchie. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He became a Adventurer soon after.

Motivation: Further expansion of business; and expand his business

Flaws: Insane. Bonds: Attractive, Job, Criminal record, Poor, Nature. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Gerald Myerscough, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)12 (+1) 9 (-1)9 (-1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Trym Digby, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. His long silver hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Flaws: Shy, Mundane. Bonds: Attractive, Rich. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Digby, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)11 (+0) 17 (+3)13 (+1)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Eye agate (7 gp). 1 Minor magic item.


Social Check DCs

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