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NPC Generator

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Advanced [show]


Emmeline Rodney, Female Human [Permalink]

Personal [hide]

Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her blonde hair has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Emmeline hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born in the south, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She left for the south, certain she would find work there.

Motivation: Expand her business; and her religion dominates her actions

Ideals: Artistic, Logical. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Emmeline Rodney, Female Human Paladin 5
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)9 (-1) 7 (-2)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Alexandrite (1200 gp). Rhodochrosite (9 gp). Bloodstone (80 gp). Banded agate (9 gp).


Social Check DCs


Anne Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She tends to wear a grey poncho over her likewise colored trousers and shirt. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She worked as a nervous Navigator and found it very stressful. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and she desires power and/or immortality

Bonds: Job, Adventurer, Religious, Military. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anne Winterbourne, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy black hair. He has gray eyes.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments

History: Sold as a small child to a brothel owner, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 4 years.

Motivation: He is content; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane. Bonds: Job, Mentor, Military. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Adam Atherton, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)13 (+1) 14 (+2)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Rolf Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His long brown hair reaches down to his waist. He has gray eyes and a red hat with a brown feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the south, but his parents moved at a very young age to the east. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor; and to be a bellfounder again

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Rolf Yeardley, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)16 (+3) 9 (-1)11 (+0)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Goblin, Ignan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Gold and topaz bottle stopper cork (1200 gp). A roughly beaten golden orb (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). 1 Minor magic item.


Social Check DCs

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