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NPC Generator

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Advanced [show]


Katherine Northcott, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many tan ritualistic tattoos. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is cut short with large spiked bangs in the front. Her face is covered beneath a completely black helmet.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She misses her home and complains about the freezing weather, even in summer.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She left for the west, certain she would find work there.

Motivation: She is compelled to act according to her religious beliefs; and an old rival family wants her found

Flaws: Secretive. Bonds: Immigrant, Religious, Mentor. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Katherine Northcott, Female Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)15 (+2) 9 (-1)6 (-2)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 9
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Hackney, Female Human [Permalink]

Personal [hide]

Description: She wears a white vest and prefers blue and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her skin is fair and her fingers are delicate and long. Her silver hair is cut short. Her eyes are a pleasant hazel.

Personality: A deeply religious woman she believes everything happens for a reason. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Sarah was raised in a hard working conservative environment. She went to a religious school and was inspired by the priests there in charitable deeds. She has achieved small success as a Animal Trainer.

Motivation: She's attracted to the PC; and to settle down with her crush

Flaws: Ugly. Bonds: Religious, Job, Has a crush. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Sarah Hackney, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp.


Social Check DCs


Wymar Kelsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He carries with him a set of longbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His silver hair is styled in orderly dreadlocks. His amber eyes peer out from beneath his broad tan hat.

Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Wymar Kelsey, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Drogo Lincoln, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and he is always smoking a pipe.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the north to a Cartwright, Drogo learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Extrovert. Flaws: Shy, PTSD. Bonds: Attractive, Job. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Lincoln, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Black opal (1500 gp). Aquamarine (700 gp). Peridot (80 gp). Moss agate (13 gp). 1 Masterwork Musical instrument. 1 Bullseye lantern. 1 Climber’s kit.


Social Check DCs

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