Egelina Shelby, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a brown armored body suit, with a simple grey line shooting up and back down. Her golden hair has been sun bleached extensively. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Prone to second guessing herself, she comes off as nervous. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Egelina was raised in a hard working conservative environment. A gifted student she started as a Server, but she got bored and became a Courier. She struck the Courier job and began her own company from there.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Athletic. Flaws: Insomniac, Shy. Bonds: Job. Occupation: Courier
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Williamina Clapham, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is typically in her Apothecary uniform. Her auburn hair is cut short. Her ears are large.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She also has developed a complete distrust of the Knight profession.
History: She was born in the west, but her parents moved at a very young age to the east. Williamina was born on a far western plains where she grew up under the tutelage of her mother, an expert Apothecary. She struck the Apothecary job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new apothecary responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 1 Minor magic item.
Odo Graham, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Fortune-teller uniform. He wears his silver hair down. His green eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He works hard and plays hard.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and expand his business
Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 1 Minor magic item.
Peter Harlan, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep red leather and dull green iron scale mail. He wears a feathered hat to hide his balding. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.
History: He was born in the north, but his parents moved at a very young age to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Peter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Peter. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Shy. Bonds: Religious, Immigrant, Criminal record. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Tourmaline (160 gp). Red garnet (160 gp). Peridot (40 gp). Zircon (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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