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NPC Generator

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Advanced [show]


Thomas Appleton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He has the majority of his body covered in plate. He has done his best to style his chestnut hair to look like a famous performer. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He plays an instrument quite well.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his music dream.

Motivation: To unite with his brother.

Ideals: Artistic. Flaws: Ugly, Addict, Terse. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Thomas Appleton, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 16 (+3)11 (+0)
Skills Performance +3, Stealth +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp.


Social Check DCs


Sybil Gentry, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a tight fitting black shirt and pants. She has wavy black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Eccentric and domineering, Sybil will drive conversation. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a Priest, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sybil took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She has set out to sabotage the competition.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Extrovert, Optimist. Flaws: Insomniac. Bonds: Poor, Nature. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Sybil Gentry, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 12 (+1)7 (-2)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Terran, Goblin, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Agnes Wesley, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her bastard sword. Beneath her clothing is a huge mess of scar tissue. She keeps her white hair in a pixie cut. Her violet eyes dart from person to person to random spaces in the air.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is skeptical of what others tell her and is slow to trust.

History: Gifted from a young age, Agnes studied abroad. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying brother.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants to get laid

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Slave. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Agnes Wesley, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Performance +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Emmeline Astley, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a brown costume with the symbols of the four houses of cards on her torso. With bright silver hair. Her eyes are amber.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. As long as the job gets done she does not care how it got done.

History: When she was but 4 years old her parents immigrated from the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Body Guard work with an outfit from a few towns over. Body Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Body Guard job and began her own company from there.

Motivation: Human compassion; and to be a engraver again

Ideals: Professionalism. Flaws: Shy, Racist. Bonds: Immigrant, Job. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Emmeline Astley, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)17 (+3) 8 (-1)14 (+2)
Skills History +6, Religion +6
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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