Norman Weld, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He wears his hair in dreadlocks. His amber eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Professionalism, Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Fletcher
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp. Pink pearl (80 gp). Freshwater pearl (4 gp). Obsidian (4 gp).
Jane Alston, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears baggy blue pantaloons and a green scarf. She has no hair. She wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Jeweler, who enjoyed hunting, Jane was taken on many hunting expeditions. She moved from fad to fad and when she turned 15 she discovered poetry. Now she works as a poetry tutor during her time off.
Motivation: To share knowledge with the world.
Ideals: Logical, Artistic. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Gnome, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Aquamarine (1100 gp). Blue sapphire (1500 gp). Violet garnet (1100 gp). Eye agate (7 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Oriel Clifton, Female Human [Permalink]
Personal [hide]
Description: This woman wears brown trousers with pastel and red striped suspenders. She wears various colorful collared shirts. She has a penchant for wearing a ring with an oversized amethyst on her right hand. She has styled her silver hair well, parting it to the right. Her gray eyes peer out from beneath her small brown hat.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Oriel was born in the south. At a young age she loved to build and create. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 8 years.
Motivation: Many illithids want her driven away; and expand her business
Ideals: Persistence. Flaws: Impulsive. Bonds: Rich, Enemies, Job. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Joan Harrington, Female Human [Permalink]
Personal [hide]
Description: She wears a simple black robe with white stripes complete with hood. She has a slight overbite and is overall scrawny. Her chestnut hair is braided into rings. This violet eyed southerner is not easily forgotten.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in the south her family was never financially stable. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now travels the world, in search of power and loot.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Mason
Voice: Posh accent
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
