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NPC Generator

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Advanced [show]


Elizabeth Sydney, Female Human [Permalink]

Personal [hide]

Description: This woman is well dressed, constantly wearing a brown suit, green shirt, and brown tie, and sports empty pouches on her belt. Her blonde hair is long and unkept. She has violet eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for her, and Elizabeth does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: From birth she was tutored by a cruel and relentless mentor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.

Motivation: She loathes her own lifestyle.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Military, Mentor. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Elizabeth Sydney, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Theodoric Digby, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bristling with hidden weapons, mostly clubs and monstrous two handed axes. His chestnut hair is long and unkept. He has brown eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. Recently he has begun working with bootleggers and crooks.

Motivation: He is greedy; and seeks redemption

Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Nature. Occupation: Weaver

Voice: Nasally tone

Attributes [hide]

Theodoric Digby, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 7 (-2)13 (+1) 14 (+2)12 (+1)
Skills History +4, Insight +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Marleigh, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her auburn hair is cut short. Her fierce violet eyes like to dwell on things.

Personality: She has always had a great fascination with Human culture. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born in the south. Susannah was born on a far southern island where she grew up under the tutelage of her father, an expert Junk Dealer. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her religion dominates her actions; and she has money and likes to spend it

Flaws: Racist. Bonds: Rich, Immigrant, Adventurer, Religious. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Susannah Marleigh, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Performance +5, Survival +6
Senses Passive Perception 13
Languages Common, Giant, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Heather Riley, Female Human [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She carries with her a set of rapiers, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She keeps her black hair in a pixie cut. Her eyes are brown.

Personality: She is business-like. She takes instructions and follows them to the letter. Energy wise she seems alert and responsive.

History: Born to a pair of adventurers, Heather grew up listening to her mother's many stories. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: PTSD. Bonds: Adventurer. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Heather Riley, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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