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NPC Generator

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Advanced [show]


Ermina Rayden, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears clothing that is held on in multiple layers but all of it is in poor condition. She is tall, broad shouldered and powerfully built. She has red hair. She wears an eyepatch.

Personality: She is business-like. She takes instructions and follows them to the letter. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ermina took refuge in the ruined castle and found the beat up hammer and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Meet up once more with her childhood friend.

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Ermina Rayden, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Avelina Marley, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she tends to wear a large tan jacket. Her auburn hair is styled in orderly dreadlocks. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a poor family in the city she treasured whatever gifts she got. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Seamstress work with an outfit from a few towns over. Seamstress work suited her well, and with each successful project, she earned more gold and more respect from her peers. She used her abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and balancing her hectic life and new seamstress responsibilities is difficult

Ideals: Optimist, Philantrophist. Bonds: Poor, Job, In love. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Avelina Marley, Female Human Paladin 5
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Insight +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Heward Hastings, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heward was born in the south. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. Some 10 years later his spouse died after the birth of his son. Heartbroken, Heward never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, In love, Adventurer. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Hastings, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Malachite (11 gp). Rock crystal (40 gp).


Social Check DCs


Millicent Lindsay, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a moderate pudge and is not very fit. Her hair is always cut to a buzz. She tend to wears goggles to shield her eyes.

Personality: Aggressive, abrasive, and angry, Millicent embodies much of what other species detest in the Humans. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Millicent was born the youngest of three triplets. Her arcane abilities were realized during a raid on her village. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is greedy; and she's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, In love, Family. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Millicent Lindsay, Female Human Paladin 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Deception +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp.


Social Check DCs

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