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NPC Generator

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Adelaide Gladstone, Female Human [Permalink]

Personal [hide]

Description: She wears bulky brown painted plate armor. She has moderate length red hair. Her gray unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with her sister; and doesn't want to be a cartwright and was forced into it by her family

Ideals: Gifted, Justice. Flaws: Disease, Antagonistic. Bonds: Family. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Adelaide Gladstone, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)7 (-2) 11 (+0)16 (+3)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. Rhodochrosite (10 gp). Malachite (10 gp).


Social Check DCs


Kody Garfield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. His job bores him to no end. He has decided to make it more interesting.

History: He comes from a rich southern family. Kody was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kody decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He wants to meet his childhood hero; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Kody Garfield, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. Alexandrite (800 gp).


Social Check DCs


Alexandre Langston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy white pantaloons and a tan scarf. He has a long chestnut beard with little hanging trinkets. His thin eyebrows rest above his beady hazel eyes.

Personality: His tongue was cut out and he uses sign language. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born to loving parents in a slum to the north. After coming to the age of reason, Alexandre took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant, Poor. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Alexandre Langston, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)13 (+1) 14 (+2)6 (-2)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Payton, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. He carries with him a set of scimitars on his belt, each one with a jet on the hilt. His auburn hair is greasy and uncared for. His eyes are hazel and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. When he's not drinking or sleeping the drinks off, he's doing painting.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Artistic. Flaws: Ugly. Bonds: Mentor. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Solomon Payton, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs

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