Gilbert Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Gilbert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He works hard and plays hard.
History: When he was but 4 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He used his abilities to trick people and travel the world for free.
Motivation: He is greedy; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Criminal record, Rich. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Tiger eye turquoise (6 gp). Deep blue spinel (1600 gp).
Chad Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His red hair is cut short. His eyes, though not visible through his cowl, are gray.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: From birth he was tutored by a cruel and relentless mentor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Seamstress like his father before him.
Motivation: He is wracked by social anxiety; and balancing his hectic life and new seamstress responsibilities is difficult
Flaws: Fearful. Bonds: Job, Rich, Mentor, Criminal record. Occupation: Seamstress
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Celestial, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Golden yellow topaz (900 gp). Jet (100 gp). 1 Minor magic item. 1 Minor magic item.
Aldous Lindsay, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a red tunic with yellow highlights, and long brown pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His gray eyes dart from person to person to random spaces in the air.
Personality: He is mildly Human supremacist, though he does not identify as such. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of western immigrants he idolized his father. Aldous was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aldous decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He has money and likes to spend it; and he has decided he is irredeemable
Flaws: Racist, Antagonistic. Bonds: Immigrant, Criminal record, Rich. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Masterwork Thieves’ tools. 1 Hourglass. 1 Silver holy symbol.
Hubert Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. His hair is auburn and curly. He has hazel eyes and a black hat with a white feather.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a son. After a long history of fighting, Hubert and his spouse have recently divorced.
Motivation: Wishes to resurrect an old love; and to find somewhere to settle down
Ideals: Athletic. Flaws: Mundane, Antagonistic. Bonds: Attractive, Military, In love. Occupation: Crown-heir
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 100 gp. Moss agate (7 gp). Malachite (7 gp). Banded agate (7 gp). Emerald (1400 gp). 1 Minor magic item. 1 Minor magic item.
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