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NPC Generator

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Ability Scores
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Advanced [show]


Oriel Ansley, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. She has moderate length brown hair. Her brown eyes lackadaisically let the world flow into them.

Personality: Her tongue was cut out and she uses sign language. Animals are drawn to her, and she is able to talk to them.

History: Born to a pair of adventurers, Oriel grew up listening to her mother's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was granted psionic powers by her dying sister.

Motivation: To reunite with her old friends.

Ideals: Gifted. Flaws: Disease, PTSD. Bonds: Attractive, Adventurer. Occupation: Butcher

Voice: Shortens vowels

Attributes [hide]

Oriel Ansley, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 16 (+3)17 (+3)
Skills Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Oriel Walpole, Female Human [Permalink]

Personal [hide]

Description: She wears brown trousers with grey and black striped suspenders. She wears various colorful collared shirts. Her skin is fair and her fingers are delicate and long. She wears a Stetson hat to cover her moderate length red hair. Her gray eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: Balancing her hectic life and new Servant responsibilities is difficult; and expand her business

Flaws: Addict, Fearful, Disease. Bonds: Adventurer, Job. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Oriel Walpole, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Susannah Home, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She likes to wear brown tank tops with black skirt. Her red hair has been sun bleached extensively. Her eyes are gray and catlike.

Personality: She is very quiet and rarely speaks above a whisper. She takes great joy in being the best Miner in town.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. She got away from her former life and has fallen to alcoholism.

Motivation: To find somewhere to settle down; and further expansion of business

Ideals: Gifted. Flaws: Shy, Addict, Mundane. Bonds: Job. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Susannah Home, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)14 (+2) 12 (+1)17 (+3)
Skills Investigation +5, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. Chrysoberyl (60 gp). Banded agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears black trousers with green and tan striped suspenders. He wears various colorful collared shirts. His black hair is cut jaggedly and amateurishly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He feels the way he acts is they only way to get by in the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Military, Criminal record. Occupation: Sage

Voice: Booming voice

Attributes [hide]

Norman Winthrop, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 10 (+0)8 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Giant, Terran, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Alexandrite (1000 gp). Azurite (6 gp). Violet garnet (1000 gp).


Social Check DCs

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