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NPC Generator

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Ability Scores
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Advanced [show]


Melissa Beitz, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. She is physically well-built. Her auburn hair is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She can speak with the recently deceased. She is frequently practicing swordplay.

History: Born in the east her family was never financially stable. Her father was a soldier and died while she was still young. Melissa was left her father's suit of armor and trained in its use and care. By chance she met her sister recently and the two have been together since.

Motivation: To unite with her sister; and find a way to reverse the transformation of her sister

Ideals: Gifted. Flaws: Insomniac. Bonds: Military, Poor, Family. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

Melissa Beitz, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Athletics +3, Performance +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Azurite (8 gp). Smoky quartz (40 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Kenley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears green leather gloves, a green jacket, and tight pants. His hair is red and very short. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Shy. Bonds: Criminal record, Job, Family. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Lance Kenley, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Alexandrite (1500 gp). Aquamarine (1500 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


William Reid, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is golden, silky, and of moderate length. His eyes are likewise brown. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Engraver. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Engraver soon after.

Motivation: Someone believes him a fraud.

Flaws: Fearful. Bonds: Attractive, Job, Religious, Enemies. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

William Reid, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)15 (+2) 13 (+1)15 (+2)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Branson, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a robe, a symbol of strength around her neck, and a shortspear on her belt. Her whole body is exceptionally muscular. Her hair is silver and very short. Her eyes are green and she is always smoking a pipe.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She left for the north, certain she would find work there.

Motivation: She has money and likes to spend it.

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Rich. Occupation: Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Mary Branson, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 4 (-3)11 (+0)
Skills Arcana +6, Persuasion +3
Senses Passive Perception 7
Languages Common, Abyssal, Auran, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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