Matilda Sheldon, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a faded coat and loose pants complete with broad hat. Her black hair is heavily combed to the right. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She got into the Layabout business at a young age. Her mother was a mechanic, and taught her how to fix just about anything. She has worked as a Layabout like her mother before her.
Motivation: She is unsatisfied with her job.
Ideals: Gifted, Persistence. Flaws: Addict. Bonds: Religious, Job. Occupation: Layabout
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Eloise Brownrigg, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and very much looks the part of a Weaver. She wears her black hair up in a very large beehive style do. Her violet eyes dart from person to person to random spaces in the air.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Eloise was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. She's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Regain custody of her son.
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Family, Religious. Occupation: Weaver
Voice: Stutters
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Infernal, Ignan, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. 1 Minor magic item.
Millicent Bradford, Female Human [Permalink]
Personal [hide]
Description: This woman prefers to wear flannel, and sports empty pouches on her belt. Her red hair, when down, is lengthy. She is baby faced.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. A true patriot, Millicent would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her first spouse was a Miller, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She then took over the family business and is one of the better Spice Merchant for hire.
Motivation: To pay off her debts; and marry her brother to traveling adventurers
Bonds: Job, Military, Slave, Family, Debt. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.
Heward Gresham, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems, and a wedding ring on his right hand. His chestnut hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he is a bit of a kleptomaniac
Ideals: Logical. Bonds: Rich, In love, Attractive, Criminal record, Adventurer. Occupation: Cook
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!